Keep an eye though, as Im working on some guides for Japan, the German Empire, and nations in the Kaiserreich mod. The red army is MASSIVE, and the AI has the idiotic tendency to keep shuffling troops around at the slightest change of numbers on your side of the frontline. Vanilla german AI is just so powerful 300 divisions are not going to beat them, germany has 500 factories by 1941 and outproduces USA itself. Should you wish to do so you are directed to contact the Paradox staff via PM". Archived post. Reddit and its partners use cookies and similar technologies to provide you with a better experience. What I did to beat the Soviets was produce massive amounts of medium tanks, and give all of my infantry divisions anti-tank guns. As others have stated the key is encirclement. Decrease to ~120 total on infantry, rest to tanks, 320+ by end of 1942, 150 on HT3, 40 on mech2, 5 HSPAA3, ~20 tanks for counter attack, Slowly transition from HT to Modern + mech3 during late 1943, Novel idea: fallback lines perpendicular to front line destroy infrastructure, retreat automatically, concentrate in best terrain, Potentially useful in MP especially without co-op, control retreats, reduce micro, reduce setup time, 450 defensive infantry equipped and trained by mid 1941, 72 divs on ports, Make use of best terrain terrain to create pockets, hold Pripyat, Attrition the Germans heavily by March 1943, make them pay before reaching the Stalin Line, Flexible counter attacks but a player in MP may encircle, Encirclements from flexible counter attack positions, allow tanks to lead, Secure defensible front line ahead of defense in depth positions, Transition 4 army groups to front lines, 5 armies at a time, from safest troops to most forward, Concentrate heavies on front broad enough to ensure supply, only push with tanks and allow infantry to follow, Repair/build infrastructure to maintain supply lines, Drive into Germany, then Italy, then finish Balkan minors, Shadow puppet + satellite all possible nations turn 1, 13 Million puppet manpower, Soviets still on limited conscription. Each one is dedicated to smashing the front. The best option for until divisions you as russia should get a strong backbone of 24-30width all infantry divisions (you have the manpower) they suck yes, but they are a great fallback or even front line. The best way that I've found to defeat the Soviets is to prepare for a slog. was a piece of cake. I have tried this with 40 widths and I still require 250 divisions (40 width) to simply stop the powerful combined Axis in 1941 and they still outproduce the USSR or 500 (20 width). I'm running an un-modded, un-DLC'ed version, as I just picked up the game last week. Posted by 6 years ago. Question is: which one is better, which one do you use and why? 22 . So I've started a couple of campaigns and then decided it was time to try out Germany. Tukhachevsky refuses to confess, but cannot be allowed to live (if you decide to go down the Collectivist Propaganda root, Id recommend choosing the first option). 1941 is the turning point when they finish fielding and . I have about 240 divisions on the Europe front, but for some reason my unlimited man power isn't draining the Reich's power. Once the purge is completed, you will suffer some penalties such as longer research time, due to purged officers, but once that runs out you can capitalise on the military might of the Union of Soviet Socialist Republics. Heres a couple of ideas for other vanilla game walkthroughs that look promising to me: 1) Turning Hungary into badass Austria-Hungary per focus tree on the left. Well i tried this tactic of lvl 4 forts all the way to romania border, from there lvl 5 forts towards the coast had 220+ divisions manning the forts and the germans cut through them like butter anyway. in my experience encircle, destroy pocket, repeat and repeat. Show that late game Germany can be dealt with, Repeatable strategy that can be used by anyone in single player, Win war and peace, get at least 90% of the spoils, Display novel defense in depth with lines of retreat based on perpendicular fallback lines, debate utility for multiplayer, Give Germany time to build up, nothing but defense until March 1943 (frontline AI shuffling into an attack with individual units doesnt count, no organized counter attacks), No forts, no nukes, no planes, no space marines, no medium tanks, no AT, no exploits, Win war in Spain, call to Axis-Soviet war immediately so they are annexed, Can full annex Finland, Can help China beat Japan, 0 ahistorical war goals, total mob only during Barb, Stalin Const, Socialist Realism, 5 Year Plan, Positive Heroism, Progress Cult, Socialist Science, Research Slot, No focus to get key designers, HT, industry, theorist. You must focus on the construction of civilian factories before military factories to ensure your construction speeds of other buildings are speedy. First thing I do when I start the game is retraining all horseman and backup infantry for normal infantry. Forts on both sides of a river are a nasty trick; casualties getting TO the river, even more in CROSSING it ! Those will open several fronts for Stalin to worry about. And, at the beginning of the war, youll be 10 tiles from Berlin, not in Belorussia. I prefer 1939.)? Especially fun when demanding lands from Romania with the bottom-left focus and then siding with Italy as a mediator, attacking Romania, then starting a faction with co-belligerent Italy, and later fighting as a faction alongside Mussolini against Hitler! 5) Boosting communism in France and the US as the Soviet Spain or the USSR, and then creating the communist juggernaut faction by 1941. Found the internet! Search within r/hoi4. Hoi4: Soviet Union - Not One Step Back Achievement Bitt3rSteel 136K subscribers Join Subscribe 11K Share Save 459K views 1 year ago #NoStepBack #hoi4 #DLC #hoi4 #DLC #NoStepBack Check out. I had 212 divisions composed of infantry and including 4 Panzerarmees (1 Panzerarmee = 5 LARM, 5 MARM, 10 MOT). For more guides onHearts of Iron IV, be sure to check out its game page. It controls almost the entire northern third of Asia as well as the eastern edges of Europe. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Anyone know if this will be the new normal for conquering Russia or was it just a weird playthrough (Trosky etc). When are you attacking (Don't attack near 1941, they're too strong then. Please write your division build / setup for this tutorial. Ill keep you posted on the guides progress. Always remember that unlike equipment they can replace manpower almost indefinately. If you play multiplayer than ppl before me gave you a lot of good advices. GE sounds great, show us the Kaiserine, and the HRE) Japan was always a bit too much micromanagement for me though, as with all island nations/ US, with all these naval invasions. Even had France, UK and the allies on my side with non aggression pacts. 4) Conquering Benelux as far-right/ far-left Belgium or Netherlands, then fending off the Nazis until the US come to your help. Built at least level 4 forts at the border. And they were all having a visit . Yet got invaded. and our Novelties aside, the Soviet Union is one of the most entertaining nations to play as in Hearts of Iron IV. Although this may seem a bit odd, placing these land forts will mean the Axis forces will attack you with no luck. If you wish to form a perimiter, draw a defensive line and assign division to it. Defeating Russia. Moreover, be sure to have your plans drawn up early, so your Generals can plan their attacks in plenty of time. But weirdly Germany waited until 1942 to Attack, and I'm having a hell of a time defending land while Turkey joins axis. And my research was all for aircraft experience (basically everything I could research in time to get my army in the best shape). The Soviet-German Research Pact, Great Purge, and Molotov-Ribberntrop Pact must be followed, as you obtain a higher national unity, research bonuses on medium tanks, and take Eastern Poland after the Germans invade Poland in 1939. Before you proceed your main attack, you need to ensure all of the Axis forces nations have their conscription policies on the highest possible. How to Unlock Papal States in Hearts Of Iron IV, How To Launch A Naval Invasion In Hearts of Iron 4. Hi, thank you for the comment. Hearts Of Iron IV: Soviet Union Guide Fellow comrade, you have been called to action to take command of the mighty Red Army. Build forts along major rivers and at other terrain features and cities further inland, which will be powerful lines of defense once the Germans push you back that far. Have 7/2 infantry template with engineers, had air superiority while they broke through too! Oh yes, how could I forget? "On the battle-fields of Verdun corpses grow as legacy. Check out my other nation guides. From what i observed, there is few lines you can create, but i'd like to focus on Stalin Line (from Riga to Crimea) and basically the Axis border. Conquering CZ, Poland, France etc. If you have air superiority, try strategic bombing, and use your divisions to push to important cities with many factory slots. lol The fact that anyone would need a strategy game to beat brain-dead AI is hilarious. Especially when they are on the retreat with quick tank manuevers to punch through gaps in the defensive line and stall movement, entire huge stacks of men will die to attrition in winter cut off from supplies, then keep chewing them like that piece by piece taking the territory once they vacate it. Is there any nations you would like me to do? 20's and 40's do better at ABSORBING casualties in relation to fighting power : your 10 width takes, say, 10 men lost out of 100 (10%); those same 10 men lost in a 20 width of 200 = 5%; and a 40 width and 400 men = 2.5% loss . All trademarks are property of their respective owners in the US and other countries. What is that last line doing? You must log in or register to reply here. I have a lot of experience in the game however I just can't seem to find the hole in my strategy when it comes to defending. You should maintain a 6 million army to win the war. From what i saw from other players, they simply destroy the every factory between the border and Line, leaving soldiers both in border and line. Would recommend watching at 1.25 times speed.Part 2: Coming Jan 1/2022 (hopefully if I'm not too tired from new years eve)Twitch.tv/71CloakI tend to stream around 8-9 pm est most days of the week. 3) the Union is probably the most fun country to play, sure. I know the video is long but I didn't know what else to cut. Wakey Jun 9, 2016 @ 4:17am. In addition, it is very important to note that you cannot leave the Great Purge to late, or else it will ignite a civil war, which allows you to bring Leon Trotsky back, which I will try and explain in a future guide. From what i observed, there is few lines you can create, but i'd like to focus on Stalin Line (from Riga to Crimea) and basically the Axis border. (same as infantry but no reckon but maintenance). And secondly, what division templates are you using? But they will only stay fresh if you manage your supply carefully. Privacy Policy. The Soviets absorbed somewhere in the neighborhood of 13M casualties before enough victory points were captured the time I was able to subdue them. As always, i. Also, attack weak spots where you can hit a province from multiple angles and preferably into open plains with no river crossings. It's a gruelling slog but eventually the giant will fall. And do you recommend the rockets in the sovjet union? If you like to take your time you can also wait for late 1941 and research 41' medium tanks + mechanized infantry and make divisions of that only. I havent' played USSR in HOI4 much, but in HOI3 it was impossible to stop them at the border. Stick to historical timeline becouse AI right now need every help you can give him. New comments cannot be posted and votes cannot be cast. Close. 23. Unlike many other players who will focus upon Mobile Warfare or the Mass Assault land doctrines, I favour Superior Firepower. with this build you and your 6000 panzers should arrive at moscow after around 10 months of fighting you will most likely still be near full strength too . Tom, try 9 or 12 companies of infantry with Engineers and Recon as a base for defense division. As stated previously in the guide, you should place a lot of emphasis on civilian factories. Youll need about 168-192 such divisions (7-8 armies) to cover your Western border alone, probably 2-3 more armies to cover Siberia against Japan. Basically, this. All trademarks are property of their respective owners in the US and other countries. And heres a couple of additional options Ive stumbled upon in my later runs for the USSR: 1) Why not wipe out Poland as soon as you can fabricate a claim in 1937 (and why not have your Purge focus finished by that time)? So, here is a list of priorities for your research: This is where my military tactics come in. Check it out here. Don't make the mistake of placing too many units in an area or they WILL be worn down the same way as the AI. I think when playing the Soviet Union in Hearts of Iron IV, its best to leave the Great Purge till a little bit later, as it essential to get some technology researched and a strong industry built up. Defense in depth. I have tried to build lots of forts at the border but germany always pushes me back and the forts become useless, if I build too many forts then I don't have a powerful industry. Apparently the Soviet Union's army is desperately weak after The Great Purge event (their organisation suffers catastrophic derp) so they crumble before your relatively cheap, fast moving cavalry. 2) Playing a big bad Romania, with dividing Yugoslavia, Czechoslovakia and turning Bulgaria, Greece and Turkey into puppets. 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. In fact at the moment I don't like playing USSR because its just too easy to repel Barbarossa and push the Germans all the way back to Berlin. Use armor or motorizied to push a hole 1-2 provencies wide and encircle parts of their army. Make sure you have air support working. Also befriend turkey and northern countries. Hehe, I'm playing as Russia and can't beat Germany! Then Armament Effort when China starts, Railway Network when youve built all 60% slots on dispersed 2, No focus until Great Purge, Purge in May 1938, Top row War eco, civ construction, free trade, stability in order, Middle row Heavy tank design, industry design, generic military theorist, infantry design in order, Bottom row Army training time, tanks, concealment, recovery rate in order, Use infrastructure, mil->civ conversion, and research juggling to build large industry, 200+ owned civs in 1939 (after Finland and Baltics), prioritize high infra states behind Stalin Line, 230+ mils by Jun 1941, prioritize 40-50% infra states behind Stalin Line, Exceed German factory output by summer 1942, Liberal use of research juggling, electronics, industry, construction 2x, Heavy tank 3 in 1940, Moderns by 1943 with heavy tank designer, HSPG and ModSPG by 1943 with medium tank designer, Land doctrine complete by 1942 (SF right-left), 2 panzer experts, as many terrain traits and amubushers as possible. All trademarks are property of their respective owners in the US and other countries. Scan this QR code to download the app now. Espaol - Latinoamrica (Spanish - Latin America). But, not the picture of course. I have only played as Germany very eager to win WW2 as them before i move along to try other factions. Use medium/heavy armor divisions to punch holes through their lines adn to create encirclements. Build AA and radar on the borders as well. Hm, that seems like a good idea. That was the breaking point, i only had to fight huge numbers of really really bad equiped soviets afterwards. This is the main reason I go down the Superior Firepower land doctrine as you get these vital bonuses, which help in your victory against the Axis. With this little war over in early 1937, youll need no Molotov-Ribbentrop later, and can go down to the second additional research slot as early as 1938. Comprehensive Guide on How to Play the Soviet Union - Hoi4 - Part 1 71Cloak 19.5K subscribers Subscribe 1.2K 68K views 1 year ago This guide is every major click you are going to need to make. In today's video I'm sharing with you my strategy for beating Germany by 1941 for the La Resistance dlc. I won my last war in 1942 after i encircled 70 divisions and shortly afterwards 50 divisions. I am playing Italy and we are in late 1941. AI cannot handle flanking maneuvers, you can trap their whole army between Polish ground and Moscow. Then I'd want to put 2-3+ 7/2 or 9/3 divs along each province and just bleed them dry at the border. 1) Have at least 150 units total lined up on the border. What are some things I can do to properly defend a border? Just use it as a defensive line where there's no border. I'm trying to compensate now and using some of the suggested division templates, so hopefully I can catch up. During your attack on the Axis, make use of your tanks by pushing deep into enemy territory and cutting off divisions, which allow you to encircle enemy troops, making your attack more efficient. . I found as Germany's junior partner, Poland, putting pressure on one part of the front will cause the Soviets to send relief from other parts. Moreover, here is a list of how you should spend your political power, on advisors and laws etc. The Soviet Union (officially "Union of Soviet Socialist Republics" or "USSR") is a major country and the leader of the Comintern faction. Since the Allied AI is so incompetent, Soviet Union has to invade Italy after finishing off the germans. Additionally, please be sure to check out the France guide and let me know your thoughts (https://www.keengamer.com/article/20323_hearts-of-iron-iv-france-guide). After 2-3 million casualities on their sides they will have less then 20 divisions, then it's a walk in the park. You seem a seasoned Soviet player: what templates do you recommend as the Soviets? With this, you may be wondering what the guide is actually about? If you are having difficulty defending the Soviet Union from the European half of the Axis, here is the best place to dig in and defend: "One of the most damaging lies of our era is the falsehood that people must give up freedom to enjoy economic progress, which makes me think of a story - everything makes me think of a story - about three dogs: an American dog, and a Polish dog and a Russian dog. Fellow comrade, you have been called to action to take command of the mighty Red Army. Included in this guide is how to go to war economy in 1936 and how to make sure you have finished your doctrine tree by early 1942 at the latest. So, what are you waiting for? Espaol - Latinoamrica (Spanish - Latin America). Unfortunately whilst playing as the Soviet Union in Hearts of Iron IV, you have to deal with Stalins Great Purge. This is so you can construct level-four land forts across the entire border (including the border with Japan and her puppet states), once you have secured Eastern Poland from the Molotov-Ribbentrop Pact, and the Baltic States from the anti-facist diplomacy. 2) Border forts work fine in 1941, yes, but hey, instead of each level 5 fort you can build a military factory somewhere in Siberia, right? Don't know it well yet. Declare war on Lithuania and go around their army. Valve Corporation. Use your panzers to cut through enemy lines and use pincer movements to create a circle around a large number of enemy divisions. Isn't even 300 "a bit too much"? I dont remember how many divisions i had, must have been around 80. Thanks for the feedback! and our Hearts Of Iron IV: By Blood Alone Review: Planes and More! I build almost every time to lvl 10 and always a lose! Also make sure that you have enough supply. For more information, please see our Just make you sure you have a decent air force to ensure air superiority. If they are thin on divisions before winter starts, you just continue encirclements, just on smaller scale. Tanks is 1 or 2 divisions with light tanks. Having 500 divisions by the beginning of the war is easily doable. Prepare for a lot of micro creating breakthroughs and destroying pockets. Here is the three choices I recommend choosing during the Great Purge: By having an advanced military, this will give you an upper hand over the enemy. Cookie Notice New comments cannot be posted and votes cannot be cast. Please note, this guide focuses more so on the defeat of the Axis forces in Europe, and only touches very lightly on Japan. Research stuff with right timings and you will have T-44 up to 1941, and at least 12 divisions of them (or even 24). It's pretty easy. Make Sure you take out Western Europe before Declaring On USSR. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. JavaScript is disabled. How to defend France? Espaol - Latinoamrica (Spanish - Latin America). In the meantime, please be sure to check out our guide for the German Reich (https://www.keengamer.com/article/20176_hearts-of-iron-iv-german-reich-guide) and let me know what you think. You just need to build what you think is way too many divisions, then build more than that, then double that. To ensure I help you, I have a couple of questions. The whole point of the above tactic is to defend and let them drain their manpower. Superior firepower is always good for infantry army, but Grand Battleplan works well for Finland also. Well, the tips will provide you with the basic knowledge as to how the Soviet Union works, and some strategies that I have found effective, which you can attempt to apply during your games. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Good divisions, combined with good stockpiles of equipment can always make a miracle. I cringe when I watch what little tank divisions they have drive back and forth over mountains, swamps and other horror-terrain that gives them mad attrition problems. Question is: which one is better, which one do you use and why? Maybe there's not that mutch freebies, but You have old good polish revansism, with fast justification after 10 world attention. and our USSR meanwhile gets only 300 factories by 1941 and USA 400 factories by 1941. Scan this QR code to download the app now. The infantry held the line while the mobiles were split into 2 quick reactionary groups to punch back at any . Also, let me know what nation you would like to see in my next guide in the pool below. While im doing that, i do my best to turn all of the baltik states to axis. National Anthem of USSRWatch this video on YouTube Think of it like defeating the ottomans in EU4, the objective is to dance around them and worm them into the most vunerable position rather than a head on confrontation which THEY want. Its pretty straightforward, but guarantees you an easier victory and minimal casualties, saving your manpower. Viewed a. This Hearts of Iron IV Soviet guide will help provide you with some essential guidance and tips to help secure world domination under a communist sphere of influence. I had 4-5 24-division armies of 10infantry with support arty and engineers to hold the line of level 4 forts. #2. Ive also released France Guide, Communist China Guide, The Netherlands Guide, and German Reich Guide. When playing as the Soviet Union in Hearts of Iron IV, there are some rules that I recommend following, even if you decide not to adopt my military tactics. You are using an out of date browser. All rights reserved. This Hearts of Iron IV Soviet guide will help provide you with some essential guidance and tips to help secure world domination under a communist sphere of influence. I knew how to play the game fairly well. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Use the "fallback line" option. Russia also is developing brand new "novel". Line was broken through few times, however i somehow managed to push back. Hello and welcome back to another Hoi4! New comments cannot be posted and votes cannot be cast. Thank you for reading this and helping out!! Pokmon Scarlet and Violet | Iron Leaves Tera Raid Event Guide, Wild Hearts | Master of the Skies Achievement/Trophy Guide, https://www.keengamer.com/article/20323_hearts-of-iron-iv-france-guide, https://www.keengamer.com/article/20176_hearts-of-iron-iv-german-reich-guide, How to Mod Stardew Valley on Steam: Two Easy Methods, Honkai: Star Rail Reroll Guide and Character Tier List. Cookie Notice In terms of the order you should do your national focus tree, here is what I have found works best for me. Honestly go to war with Germany at 39 as regular Allies member is real challenge and very likely even if you manage to be at pair with them, you will be attacked by Soviet union in some 1940-41 and that will be end (unless you defeat Germany yoursel till that - probably not impossible but bit tricky and challanging) Germany will most probably have better tech than you so they may pull off good barbarossa. He had good air cover too by fighters and some tanks if I remember correctly. All trademarks are property of their respective owners in the US and other countries. Can upgrade reliability and armor if you have extra XP. Overall, if you follow this procedure for your national focuses and political power spending, you cannot go wrong; you build up a formidable industry and have a modern army by the time the Axis invade you. Germany took almost all of Europe, capitulated everyone except the UK and its colonies, and then declared war on me (Scandinavia and the Baltic States haven't joined the war). At that point your fresh troops can keep many times their number under control. I have basically conquered all of the balkans, closed Gilbraltar and the Suez canal. If you have air superiority, try strategic bombing, and use your divisions to push to important cities with many factory slots. (Turn on Youtube subtitles for English subtitles)"To Serve Russia" (" ") is a modern military patriotic song of the Russian Federation. Garrison duty focuses your troops on defending ports and cities. You can beat Germany quite easily as the Soviet union and some tips here were already really useful. 1941 may be too late because the purge modifier may already have worn off. its all about the armor have 50 division of panthers and tigers with mec's and lots of mobil artilery, and logistics and maint company and watch russia melt. Before the invasion I had maximum amount of forts and anti aircraft guns along the Soviet/German (once polish) border, 152 divisions all ready to attack. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. So, when i am playing Soviets i usually take a defensive stance. I have put a decent amount of hours into hearts of iron IV. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. What are your division compositions? Just to check are you playing as the Soviet Union? Make sure I have about 1/4 of the infantry deployed behind the lines so they can move to reinforce the provinces the germans attack. Its real easy to stop them at the border. Provided decent Air Support (not enough, Germany is always superior) and with some Anti-Air. A more than a month old thread should rest in peace. . I did too and won against soviets with 50k losses total i wouldve lost less but i was bored at the end and sent infantry in turkey where soviets had some troops in the mountains. Tons of aircraft ready to bomb and fight. Reddit and its partners use cookies and similar technologies to provide you with a better experience. This only holds line in 1941 against Germans when sitting in a level 4 to 7 fort, as per Jacks strategy above. I plan to do a future guide, giving tips on how to defeat Japan in Hearts of Iron IV. Valve Corporation. 23. you only have to do these things till youre good, i just beat germany in 41 lol. Encircle them within static frontlines and let them starve, places like the baltic states especially with only a water border and the coast. #4 arctichound85 Jun 15, 2016 @ 6:26am The best way that I've found to defeat the Soviets is to prepare for a slog. Why so far back, though? By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. At that point your fresh troops can keep many times their number under control. Which approach is better and why? What I'm saying is that your production MUST outrun your manpower needs; you want a new type of something?, build to that need, stockpile a BUNCH of it, and THEN you can gently field the new type . So if you can beat the soviets, kill 10 millions of them while losing 50k don't tell me soviets are strong haha.

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